Call of Prev
Linking Game Culture and Cross-Phenomenon Prevention Work
Engaging in an exchange with young people about equality and democracy and opening up new perspectives - this is the focus of our nationwide model project Call of Prev. As a door opener for this exchange, we are developing an interactive mobile game and an editor for smartphones, tablets and PCs. By means of the mobile game, young people between the ages of 14 and 27 are encouraged to become creative themselves in workshops, to exchange their own experiences, to explore options for attitudes and actions, and to critically question various forms of group hatred. Participants expand their media skills and experience self-efficacy as they help shape the game in terms of story and design and acquire skills in digital game design.
The main goals of the project are to strengthen democratic and human rights-affirming attitudes among young people who feel addressed by right-wing extremist or Islamist-based ideologies, media content and groups. By creating, designing and experiencing the narrative together, our aim is to strengthen social cohesion - both online and offline.
Nationwide Model Project with a Gender-Reflective Approach
The project takes a cross-phenomenon approach. Our intention is to talk to young people about different experiences of exclusion and inequality, as well as discuss and reflect on commonalities in attitudes and interactions between right-wing extremism and Islamic-based extremism. In doing so, we will draw on methods of game-based learning. A special focus is also placed on gender-reflective education and prevention work. With the help of the game, role expectations of girls* and boys* will be addressed and different identity models will be discussed.
Level 1 and 2: The Project Phases
The project is divided into two phases: (1) the development of an expandable, platform-independent mobile game and editor for use in civic education work to prevent radicalization tendencies; (2) the use of the mobile game in the context of nationwide seminars and workshops with young people for the primary and secondary prevention of Islamic-based and right-wing extremism.
Starting in mid-2022, we will offer nationwide 5-day youth workshops in schools (regular, secondary, or high schools, elementary schools, comprehensive schools, high school centers, and vocational schools). The workshops are geared to the interests of the participants on the core topics of identity, these being forms of discrimination, hatred and violence, the importance of social networks, and opportunities and possibilities for shaping one's own life beyond extremism. The goal of the events is to create a joint product (e.g., a new character or a narrative microadventure) with the participants within the existing mobile game, to address experiences of exclusion and to expand the game to include these perspectives of young people. Thus, participants learn new skills and human rights-oriented attitudes are strengthened. These youth workshops will be accompanied by 5-day cross-group and cross-regional audits to further expand participation opportunities.
The mobile game will be developed based on an open source platform and will also be made available to the public as an Open Educational Resource (OER) under CC-BY-SA license after the end of the project.
Project duration
2021 - 2023
Funding
